Raytracer

In this project we programmed a simple raytracer that implements hard and soft shadows, reflection, refraction, phong shading, light bloom, motion blur, and anti-aliasing. Rendering is accelerated using bounding volume hierarchies. Some standard meshes rendered using the raytracer are shown below. Rendering the Cornell box using soft shadows and reflections Phong specular highlights Refraction through a translucent sphere Bloom filter for high light intensity on the Stanford dragon Motion blur along a vector towards the dragon...

Rendered image of the Cornell box